singmod: (Default)
methuselah ([personal profile] singmod) wrote2023-02-01 03:04 am
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frequently asked questions

F A Q s / / G A M E


What's the game pacing? Activity requirements? Pacing will likely be slow. While there will be events and an overarching story, it's a very easy-going in terms of pace. Activity requirements will be one log thread of five comments per month. All five comments must be within the month (ie. five tags in February).

What is the AU part of the game? The AU is that the world is an alternate Earth, although location is vague and elements are fictional — it is implied to be very remote Northern America/Canada, which is something characters will soon realise. How the world is different will be within the lore characters will discover in game over time.

Do you allow sexual content and graphic violence in game? Graphic violence and consensual explicit sexual content are allowed in game, but we ask that players label their content with warnings appropriately.

Do you allow original characters? Yes, absolutely! Writer-created-world original characters are accepted, along with D&D/Tabletop RPG original characters. No Canon Original Characters, with the exception of characters such as the Dragonborn from Skyrim, or the Inquistor from Dragon Age.

What about CRAUs/AU's? Yes, and yes. CRAU's from previous games are accepted. Canon AU's are accepted, for example: Endverse!Dean Winchester from Supernatural.

What about character duplicates? Due to the character limit, we will only be allowing a maximum of two duplicate characters at any one time in game. This would be, for example, having both Comic!Peter Parker and MCU!Peter Parker in game, but not allowing Raimi!Peter Parker in addition to this. Another example would be a maximum of two incarnations of The Doctor. It would also be a good idea to check in to make sure that players would be okay with duplicates in the game too. Players must also be sure to specify which flavour of the canon their character hails from in their application.

Do you accept real people as characters? We will accept fictionalised versions of real people/characters based on real people, ie. characters from The Terror are acceptable characters. But we will not accept players playing actual real people, ie. if someone was role-playing Harry Styles, for example. If you are unsure, please ask the Mods.

Do you allow Transformers characters? Unfortunately, no. We don't think the game would be a good fit for a Transformer character. Given the heavy nerfs of the game, there would be too many nerfs needed in place for a Transformer to work/function in the setting. Which at that point, it wouldn't be appropriate or fair for a player to play them in that state. In addition, in terms of logistics (and without spoiling upcoming plans) it also wouldn't be feasible, as the character would be essentially stuck within Milton and would not be able to leave to explore the rest of the world — even with having them at the lower end of their size-range. And unfortunately, as vehicles do not work in the game due to environment — vehicle mode would also not work for them.

Do you allow proxy reserves/applications? We will allow proxy reserves, but not proxy applications. Please PM the mod account for permission for a proxy reserve.

Are there events? Yes, there will be events. Events will include (but are not limited to) instances of extreme weather; dealing with predators; dealing with cryptid or folklore-type creatures of both malevolent and benevolent kinds; the unlocking of new areas of the world to explore; exploration and discover of story/npc lore; gaining helpful loot/items; gaining powers to help survival. Frequency of events will be every other month.

Is there a network log? There are currently no plans for a full-fledged network. However, there will be an opportunity for characters to communicate via walkie-talkies or radios on both public and private frequencies, provided they find batteries or are able to build/repair radios themselves.

Is there electricity? Technology? There is no electricity, but the remains of technology from 1900's to early 00's can be found in the world. There's nothing overly high-tech here, it seems that the people who lived here had very basic technology just to get through day to day lives. Internet is completely down globally, and most technology is more for function over form. However, the Aurora can make electrical devices/power come back on. So you could absolutely spend an Aurora just hiding in an abandoned house binge-watching old VHS tapes, if you wanted to.

What about vehicles? Cars, trucks, farm equipment such as tractors and ploughs, small snow plows and snowmobiles can be found dotted around the world. None of them will work, due to the Aurora. Looks like you're going by foot.

What kind of guns can be found in the world? Guns found will roughly follow Canadian gun laws in real life. Shotguns and hunting rifles will be found, being the most common finds in terms of firearms — along with manual-loading revolvers. Some short-barrelled semi-automatic handguns may be found. Automatic weapons will not be found.

What's the water situation in game? Water does work in most of the buildings within Milton, given how well equipped/altered plumbing was made to withstand a colder climate. It will continue to work for some time, but characters may face issues much further down the line as things degrade, and it would still be wise to boil water for drinking/cooking purposes. There is no hot water. Characters will need to boil their own water for bathing purposes. Sorry, guys.

Okay, so the power's out and only works during Auroras. Would AA battery-operated things such as a flashlight (as opposed to things that need to be charged or plugged in) still work during the non-aurora? Yes, small items such as flashlights, alarm-clocks, (or perhaps even things like walkmans or gameboys if characters find such things) that only require batteries will continue to work when the Aurora is not active.

What happens to my character if I drop? There's three options: the Aurora takes them home; they can die offscreen (or you can play it out) and another character could find you or your bodily remains are never seen again; or you're devoured by the Darkwalker. Probably don't pick the last one.

Well, what if I want my character to be eaten by the Darkwalker? Just don't, my friend.


F A Q s / / S T O R Y


What are the themes of the game? The game largely focuses on themes of survival and exploration within a post-apocalyptic setting in a world of eternal winter. In addition, there are themes of supernatural horror and folk horror, with inspiration drawn from both fictional and real-life examples. Additional themes include isolation, community, being trapped in another world, and themes of morality.

What general content warnings can be found in this game? Characters will generally face death, harm and illness in game. Extreme weather will occur often. Dead bodies can be found in the world. Nature is harsh and unforgiving. Themes of hunting/animal death/animal attacks can also be a huge part of the survival gameplay, as is possible destruction of wildlife.

What is the calendar/year details for the game? The year is 2014 in game. It runs on a 1:1 calendar transfer. Characters are able to get the dates from things like computers during Aurora nights, which is when they will be able to turn on. But it's hard to tell if that might be reliable, given the fact said computers are kinda borked from the Auroras, and they might otherwise struggle to track the date normally. They can vaguely track the time of year by the amount of daylight there is. Some characters might simply track how long they've been in the world from the date of arrival by the number of days/weeks/etc rather than going off the actual date.

Is there a story to the game? The game does have an over-arching story plot, yes! While the main chunk of gameplay will be character-led survival of the world and players making their own stories and connections, that is only one part of it. There is a reason why characters have been pulled into this world, along with lore concerning the world and the NPCs and how that's related to the story.

What's that, then? Shh, spoilers. ;)

Are there NPCs? There are so far five confirmed mod-controlled NPCs: Methuselah, Enola, Young Bill, Marra, and the Darkwalker, who are related to the Main Story. There will be other NPCs of sole natives who will live in the world that characters can interact with, that are TBC.

What about creatures or monsters? Creatures and monsters in events will be mod-guided but players will essentially interact with as they see fit (within reason). Some creatures are there to be killed, or banished. Some are friendly and will vanish once the event ends, that sort of thing.


F A Q s / / C H A R A C T E R


Do characters in game have a name to refer to them collectively? Methuselah will refer to characters as 'Newcomers'. But generally characters in game are simply known as 'Interlopers' or 'Lopers' for short.

Is there an age requirement for characters? Characters must be over the age of thirteen to be in this game.

Is there a rule about when I can app a character from a new canon? In terms of new canons/canon points, a full month following the release of the film/episode/series/etc. is suitable time before a character can be apped in.

My character doesn't look human. Or has non-human physiology such as wings/horns/etc. Will they have to be changed aesthetically to be in the game? No! Inhuman physical characteristics would not be altered, regardless of whether they give a character powers or not. They're simply just completely depowered of all abilities, whether that's magic/powers learned, or ones that are natural to that particular race. They look the look, but do not do the do.

My character is a shapeshifter. Will they lose their ability to shift? Yes. Shapeshifters will be stuck in one form and be unable to shift. We would recommend shapeshifters remain in their human form for character playability/longevity. In addition, their 'animal senses' will be reduced to that of a human's capability.

My character is injured at their canon point, how does this affect them in game when they arrive? This will be left down to player discretion. The Aurora may heal wounds/bring characters from the brink of death, or players could choose to have their characters turn up injured — although bear in mind how a character is going to cope with no hospitals or surgeons. If you chose to have your character healed, you may play your character as having scars from where the wound once was or have no mark indicating the injury.

Can my character's canon point be after they've died in their canon? No. There is no mechanic for bringing characters back from the dead, characters should be taken from the moment before their death — which can be even seconds before it occurs. This is not to say you cannot take any additional canon information/lore about characters that was released to the audience following their death into consideration for character building. But in terms of canon-point, it should be before/the point of death.

My character is a Vampire. How will they function in game? Please see these following answers on vampires: one, two, three.

Why can't my character have powers? Because that would make things too easy. The point of the game is the focus on survival, with characters working out how to survive. Powers are great and all, but it's no fun when magic/abilities just solve everything. There will be opportunities for characters to gain some powers in the game, however.

If they're regaining powers, will that mean their canon powers? Unfortunately, no. Characters will not regain their canon abilities.

What powers will be available? How will characters earn them? There are currently nine powers that will be available to characters, which will be offered at particular intervals of the game. At these intervals: three powers will be offered and characters will choose one. Characters will be able to have a maximum of three of these powers. Some of these powers will be inspired by feats from The Long Dark game such as being able to withstand the cold, or speed and stamina bonuses, or being more refreshed at night but fatigued in the day. Powers will have benefits and drawbacks. Some will be a little more 'flashy' and non-source canon, like telepathy, for example. These will be earned during events. The Aurora will be part of the process.

My character has a magical/hi-tech weapon/gadget. Can they bring this into the game? They can, but will find that it will not work as it should. Things like magic swords would just be regular swords, for example. However, it might be possible during the Aurora Nights that their weapons may behave erratically. For a more specific answer, character weapons will be dealt with on a case by case basis between player and mods.

What's the limits on weapons/ammo? Characters can bring in as many weapons as they want. If they want to bring in three knives, they can bring in three knives. A weapon will take up one item slot. Ammunition for the weapon will count in the same slot, to a reasonable amount. A bow with a quiver of arrows would could as one item, for example. Anything additional to that will count as another item slot.

Can my character bring a pet? Mundane animals such as dogs or horses or birds may be brought into the game. Magical creatures or creatures such as Pokemon or magical companions cannot. Please keep in mind your character will be responsible for keeping their pet alive in the harsh, freezing conditions.

My character doesn't speak English, how can they understand other characters? All characters will be ~touched by the Aurora, which essentially gives them a universal translator. Any and all characters will be able to understand one another both in spoken word and in written word, along with any literature they may come across.

Can characters who speak/read multiple languages tell which one is being spoken/written? Yes!

Can my character get pregnant? Not at this time, no.

Can my character get sick? Absolutely. They can get all the usual sicknesses found in the real world. Players are encouraged to play around with this.

What happens if my character dies? Then they're dead, Jim. Death is permanent in this game. Within the game The Long Dark, permadeath is a huge component of gameplay. If you die, your run/save is lost forever, and it's a component that is being brought over into Singillatim.
thedreamer: (027)

[personal profile] thedreamer 2024-10-19 09:19 pm (UTC)(link)
Apologies if not the best place to ask, just a curiosity for background flavor:

Levi and the Doctor were interested in exploring more around Lakeside and maybe following up on some clues found in the Lookout Tower. If they explored around that area, the hydrodam area, and the newer entrance to Lakeside around the collapsed cave system, would there be anything of note they might have come across or additional details they could ponder over?

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satanicpanics: (pic#15737492)

[personal profile] satanicpanics 2025-01-08 04:18 pm (UTC)(link)
i'm like 100% sure this has been said somewhere but i can't find it so pls forgive BUT HYPOTHETICALLY IF ONE WERE TO APP A CHARACTER BACK IN SEVERAL MONTHS AFTER DROPPING...
would it be a forced fresh start or could he come back with his memories and the aurora feats he got while in-game?

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[personal profile] satanicpanics - 2025-01-12 17:39 (UTC) - Expand
astrogator: (Default)

[personal profile] astrogator 2025-02-23 09:44 am (UTC)(link)
Hello! I've got some specific questions about power nerfing, sorry! Tayrey here is genetically modified for improved health/constitution. Ideally I'd like to keep some aspects of this without giving her unfair advantage in the game, as the survival aspect is one I'm very interested in. Her specific differences from standard human:

Higher tolerance for extremes of temperature, radiation and other environmental conditions - totally nerfed, cold will affect her like anyone else.
Immunity to non-infectious disease and health issues - I'm guessing this is okay to keep given other FAQ examples and because it's unlikely to come up anyway. Doesn't apply to injuries or external conditions like frostbite.
Resistance to infectious disease - how this usually plays out is that she can get infected, but mildly, and if symptomatic she recovers more quickly due to an enhanced immune system. Ideally I'd like to keep this, but with unexpected outcomes possible if there's ever an illness plot - the illness is so novel to Tayrey, who isn't from Earth, that her genetic alterations don't account for it, or her immune reaction is *too* strong and causes Spanish Flu-style problems.
Accelerated healing - it's not 'magical' or instant. If she's injured she still needs regular medical treatment, but she can last longer before getting treatment without it causing worse problems. Once treated, her recovery time will be quicker than average - a doctor might be mildly surprised by it but wouldn't call it miraculous. Scarring is present at first but slowly disappears over time. I'd like to keep this too, if possible, since it's much closer to a constitution bonus than any kind of superpower, but it's borderline enough that I wanted to check.

Her weapon - she has a high-tech energy pistol that would make her life far too easy if it worked normally (stun setting, firestarting and signalling capabilities...). I'd like her to have it as one of her 3 starting items but my suggestion is that the settings dial is irreparably broken and so its only working function is basically like a regular gun, she can shoot and it'll kill/wound/damage the target with an energy blast. It's powered by what are essentially futuristic batteries and she has some spares, but there's a built-in limitation that she can't fire too many times in succession or it'll overheat and fry the power cell (so there's a cooldown time! Basically balances it out so that it's not overpowered compared to someone who has to reload/conserve bullets)

Let me know if all this does/doesn't work, happy to make adjustments or answer questions if needed. Thank you! :)

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[personal profile] astrogator - 2025-02-25 20:09 (UTC) - Expand
recklessenough: (Default)

[personal profile] recklessenough 2025-04-21 08:18 pm (UTC)(link)
Hello!

What is your stance on passive, psychic abilities like the ones from Lockwood's canon?

Honestly, Lockwood would probably be relieved not to be seeing the echoes of dead bodies, but figured it was safer to ask.

(no subject)

[personal profile] recklessenough - 2025-04-30 19:50 (UTC) - Expand
riotgrrrls: (Default)

[personal profile] riotgrrrls 2025-04-28 08:46 pm (UTC)(link)
Hello! Sorry if this is noted somewhere and I missed it but I've read over the FAQ and didn't really see anything.


SPOILERS for Lost Records: Bloom & Rage behind this cutWhat's the stance in characters coming in with an existing illness? Kat has leukemia, and I want to iron out details before I write an app. I have other characters I could look at as an alternative if she isn't a good fit since I see there's permadeath/this world is an AU Earth so I assume there's no magical way to freeze a terminal illness in this world, either.

Thank you!

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koboldlygo: ❚ commissioned ➻ dns (you can now substitute emojis in spells)

[personal profile] koboldlygo 2025-05-23 03:56 pm (UTC)(link)
Hello! I would like some further clarification on how the "perks, abilities and powers" of a non-human character are defined. anotha one! dj khalid! Per the FAQ; "They're simply just completely depowered of all abilities, whether that's magic/powers learned, or ones that are natural to that particular race. They look the look, but do not do the do."

Kobolds have the racial trait of Darkvision, and I assume that would be lost. They're also cold-blooded lizard people who can eat tree bark and animal bones—would every aspect of their biology be affected?

Or is this a case-by-case basis that needs a one-on-one discussion? I'm interested in the game either way (I love The Long Dark...), I just want to be accurate to the specifics. There's a finished app from another game in this journal if that would be helpful.

Thank you!
shewhograspsthesky: (standing emoji)

[personal profile] shewhograspsthesky 2025-05-29 12:14 am (UTC)(link)
Clair Obscur Epilogue Spoilers Below Hi hi, I was looking to participate in your upcoming TDM and apply in the next round but I had a specific character question.

From the canonpoint I'm considering for this character, she'd be mute thanks to damage on her throat from smoke inhalation. Is this a kind of "injury" the Aurora can assist with?

It is no bother either way, wild gesturing and facial expressions are just as fun. c:


Thank you!

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[personal profile] shewhograspsthesky - 2025-06-01 16:14 (UTC) - Expand
faa: (Default)

[personal profile] faa 2025-06-05 01:01 am (UTC)(link)
Is it safe to handwave characters being able to scrounge enough consumables for daily use of a medical device? In Freddie's case, I'm thinking of button batteries/disposable lancets/glucose test strips.

Also, ETA related: Can players assume/handwave characters are able to scrounge enough daily prescription medication for management of diseases/disorders? I'm thinking things like mood stabilizers for severe schizophrenia, diabetes medication, albuterol, etc.

Thanks!
Edited 2025-06-05 13:09 (UTC)

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faa: (blue-eyed blondie)

[personal profile] faa 2025-06-05 11:56 pm (UTC)(link)
Sorry for all of the questions but I was ruminating on this and regret to inform you that I have one more - are there stray/feral cats left behind by the past residents, and if so, where/are they befriendable?
avo: (Default)

[personal profile] avo 2025-06-15 07:51 pm (UTC)(link)
hello mods! former sing player here (i had barbie at the beginning of the game, ages back!), now with a question about the potential playability of a character ...

so i know that characters arrive here pretty much nerfed of their powers. how badly might this affect a character like matt murdock/daredevil? while blind, the cause of said blindness was due to some radioactive goo that enhanced his other senses to a freaky degree (ex. tasting copper in the air to conclude that a wound had been reopened). would these enhancements simply be nerfed to a baseline human level or would there be some slight adjustments to still allow some of these senses to function at least higher than your regular joe?

otherwise, matt doesn't really have any enhanced strengths, he still gets punched and maimed like a regular guy, and it's catholic guilt that juices him up to keep going.

thank you!

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tedandroses: (taking it in)

[personal profile] tedandroses 2025-06-15 10:08 pm (UTC)(link)
Couple dumb questions about items here as I'm tagging in the TDM and making quick decisions about what would show up --
- Weapons like hunting rifles etc are mentioned as findable. Is that common enough that a new character would be able to pick one up pretty quickly, or could ask about it? [Subtext: is it a waste of an item slot, lol.]

- What's the vibe of "things not normally carried on them"?
Specifically, I have Teddy waking up with the pocket knife/multitool they had with them when they last remember being awake. That IS a thing they absolutely would generally have on them leaving the house -- along with another item I'm contemplating (pocket notebook) and quite a few that don't matter either way (lighter, pocket flashlight, etc etc): they're just this side of camping gay shy of being the kind of person who has absolutely serious "EDC" conversations). But I know the multitool's...got a lot of practical functionality packed into it, and I don't want to go overboard? Would that and/or the notebook be part of the three items, or would either of those count as "carried with them"?

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[personal profile] tedandroses - 2025-06-18 06:52 (UTC) - Expand
feetpictos: (Default)

[personal profile] feetpictos 2025-06-25 04:28 am (UTC)(link)
Not to fuck horribly with the game mechanics, but how would a character who just straight up does not have a mouth and is largely implied to not need to eat go within the game limits? I'm happy to do some sort of compensation workaround, since we know he can get tired and sore.
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-06-28 04:28 pm (UTC)(link)
tdm threads can be cannon if we want them to, but can they be used for ac?
ricochetingbullets: (Tense)

[personal profile] ricochetingbullets 2025-08-10 07:09 am (UTC)(link)
Question. How much of something can be brought in as a singular item? Dex has old therapy tapes that he listens to keep himself in line. There's a lot of them but they all fit into the shoe box seen here. And as a secondary question, would a tape player + headphones count as a second item or be included in the first as a tapes + player sort of situation?
mikoshi: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (Default)

[personal profile] mikoshi 2025-08-10 08:37 pm (UTC)(link)
I misunderstood the FAQ earlier so asking for clarification: cyberwear. That is, cybernetic enhancements like machine hearts, titanium skeletons, hormone injectors, etcetera, the bread and butter of the cyberpunk genre. Could characters come in with, say, a metal arm, but find it doesn't provide enhanced strength and/or endurance (powers), functioning as a regular arm? Or would they arrive without any cyberwear whatsoever, just a flesh and blood human? Player's choice?

I'm alright with anything. My understanding was that everyone's a plain old human so I brought Vincent here as such based on the FAQ regarding Transformer characters.

Thank you for reading.
flambeaux: a gay little depression stroll (Default)

[personal profile] flambeaux 2025-09-17 10:03 am (UTC)(link)
Can Lightbringer fires be started remotely or does the character have to be in contact with the object/person (potentially really dangerous)? Is line of sight required in any case?
fardareismai: (Default)

[personal profile] fardareismai 2025-10-21 09:10 pm (UTC)(link)
Hello! Regarding the inventory on the application. I'm assuming that a pair of spears would take one slot per spear as an item but I just wanted to double check.
wanderwolf: (Default)

[personal profile] wanderwolf 2025-10-22 05:16 am (UTC)(link)
Hey there, two questions!

1. One of the items that I am planning to have Shao Anjun bring with him is his herbalism supplies. This is a satchel that contains various herbs, salts, tonics, etc. for curing illness or healing injuries. I source all of this material from real works of ancient Chinese medicine like the Classic of Medicine and the Treatise On Cold Damage Diseases (yes, that really is its name, it's very pertinent to this setting!), which means that it's all basically leaves and berries and stuff found in nature. My question is this: is there any limit to how effective these materials will be as treatments? Will Shao Anjun's herbs act like they do in a lot of wuxia stories (AKA, they always work perfectly unless the plot calls for keeping a character unwell), or will they work more like they would in real life (AKA, they generally have helpful properties, but they're nowhere near as effective as modern synthesized medicine)?

2. Shao Anjun is a werewolf, but as a child, he was hit with a curse that prevented him from transforming. This was okay during most times, when his body was just as comfortable in human form as in wolf form. However, there are certain times when he was compelled to transform into a wolf, mostly times when a new moon or overcast night sky made the natural world around him very dark. Under the effects of the curse his body could not transform as it was being compelled to, and this caused him to suffer from spasms and intense pain. As he grew older he and his best friend figured out how to circumvent the curse, but they were never able to remove it entirely. Given that shapeshifting and magic in general are both nerfed in this setting, does that mean that both his wolf form and the effects of the curse are nerfed? Or can I allow Shao Anjun's body to act like it did before he learned to outsmart the curse, limiting him to his human form but also giving him his pain reaction to situations in which he would otherwise be compelled to transform? (Obviously I'd prefer the latter for the sake of The Drama, but I'll go with whatever makes most sense!)
ployboy: <user name=eyecons> (To make a house a home)

[personal profile] ployboy 2025-12-02 09:43 pm (UTC)(link)
Would a canon update be possible for someone who had to drop but plans to re-app the same character? (me, I am that someone) If I missed the answer somewhere, please let me know!

Figured I'd put the Q here in case anyone else is on the same boat and pondering/planning for endgame.

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[personal profile] ployboy - 2025-12-02 22:49 (UTC) - Expand

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