singmod: (Default)
methuselah ([personal profile] singmod) wrote2023-02-01 01:14 am

PREMISE // RULES

P R E M I S E


The last thing you remember is static, any electronics around you suddenly screaming in disjointed white noise and you find yourself looking up at the sky, and seeing the lights. It doesn't matter where you are, what time of day or night it is, it's there. A swirling aurora of blues, greens and purples that stretches as far as the eye can see: it's almost like a storm, an impossible storm. You've never seen anything like it.

And when you awaken, you find yourself somewhere very different. Some may find themselves in a dark, empty log house; others may wake up in a cave. The unfortunate ones will find themselves in the middle of a snowy woods, open to the elements. There may be someone with you, but more often than not — you are completely alone.

The world you find yourself in is sparsely populated in terms of buildings; and there seems to be no trace of anyone who lived here. The homes you may find yourselves in, or come across in your travels are void of life, left empty — as if someone simply just got up and left. There's some supplies that can be found: food, medicine, clothing, weapons — but it won't last long.

Be frugal, be clever, be vigilant, and you might just survive. That’s the hard part. Maybe after then you may be able to uncover the secrets of this world, and find a way to return home.


O O C / / I N F O R M A T I O N


Well, sucks to be you. You've landed in a seemingly endless world of eternal winter. Wilderness is vast, settlements are few. I'd say it's a jungle out there, but at least a jungle would be warm.

After a strange occurrence of geomagnetic storm occurs wherever someone may currently be, characters are pulled from their own worlds and thrown into an alternate earth. However, in this earth, they find themselves in a wild, isolated frozen landscape. Characters will soon discover that they may be in what appears to be the furthest reaches of northern Canada. But it's hard to tell exactly where. There is no way to communicate with the rest of the world, those who are trapped here are completely cut off. Humanity has almost entirely disappeared, in most cases as if they simply vanished. Others may have left in a hurry, leaving a great deal of items and possessions behind.

They will find this world difficult and unforgiving, with extreme weather and altered wildlife battling against them. Nature is the one enemy here. She is formidable, and you are not part of her design.

Singillatim focuses on character development / stories. Maybe you've come with a fish out of water who will need to learn how to survive, or perhaps you're a hardened survivor ready to take on this new world. The game will contain themes of survival and some post-apocalyptic themes, with some supernatural folk horror inspired by both fictional and real-life myths and legends. Some of these may be your friend, some may be your foe.

Characters will be power-warped during their time in game. They will be, essentially, regular old mundane humans. If you character is non-human, they will be without any perks, abilities or powers native to their species. There will be opportunities for characters to gain powers through a blessing (or curse) of the Aurora.

Applications and events will be posted on a two monthly basis, in alternating months to one another. Events and TDMs will consist of three prompts offering a mixture of survival, supernatural horror/folk horror, extreme weather, exploration and action. Players are encouraged to tell their own stories and make their own connections.


C A L E N D A R


MONTH ONE
Tales From The Northern Territories — 1st
AC — 1st - 5th
TDM — 10th - 15th
CR Meme — Mid-Month.
Reserves — 20th - 24th
Apps — 25th - Month End


MONTH TWO
AC — 1st - 5th
OOC Introduction For New Players — 1st - 5th
Event Plotting — 5th - 7th
Event — 10th
IC Meme — Mid-Month.

(And Repeat. Dates subject to change with holidays.)




R U L E S



1. Age Requirement: You must be 18+ to join the game. Characters must be 13+.


2. No Godmodding/infomodding: Your character cannot destroy/take over the setting (although they may try to create a survivor group that considers other groups as rivals). Your character cannot have knowledge they would not otherwise reasonably know or obtain.


3. All characters have no powers. Characters will be able to gain powers in-game. If you have questions, please ask.


4. OOC/IC divide: Players are not their characters. Please understand this. If there is something you're uncomfortable with, please communicate with other players respectfully. If things cannot be resolved amongst players themselves, please ask for a mod's intervention.


5. Be respectful of player boundaries. Whether this is in the form of threads or within OOC talk in the game Discord, on Plurk, or other forms of communication.


6. Murder is fine, sexual assault/rape is not. Discussions/memories of rape/sexual assault is allowed. Players attempting any sexual assault plots will be permanently banned, and their character will be devoured by the Darkwalker.


7. Please do not squat in game. We expect players to be involved in the game, and given the fact it is a small, capped game — it is unfair for players to take up spaces and not participate in game events, plotting, or player posts.


8. Don't be a dick. No, seriously. Don't be a dick to other players. Don't be a dick to the mods. You're expected to treat everyone here politely and kindly. You will be given one warning. A second offense will have you kicked permanently from the game. Mods will choose to override the one warning policy and ban a player from the game if the issue is severe enough. If you have a dispute with another player, please bring it to mods.

ravkas: (Default)

[personal profile] ravkas 2023-08-12 07:45 pm (UTC)(link)
hi! i have a character who was infected by a type of dark science/magic in his world that left him host to a demon that comes out inconveniently and takes over his body. it takes over when he's unconscious or sleeping, and he uses a sleep tonic to slow his heart to keep himself from transforming, but sometimes it doesn't work. it's like possession, but does this count as a power? it's a huge life-ruining thing for him and major source of conflict for his character. he really doesn't..... want it back lmao but to lose it would change things up significantly for him.

sorry so much tl;dr
assistant_janitor: (POLARIS)

Re: QUESTIONS

[personal profile] assistant_janitor 2024-03-28 05:23 pm (UTC)(link)
So Jesse's got two things I'm not sure how they'll work: the first is she is the home to a frequency-based lifeform named Polaris. Most of what she does is world-specific, and I'd assume that all abilities are nerfed but... would Polaris's presence still be felt and could she still communicate with Jesse as she does (internal feelings and noises and a shimmer in Jesse's vision to point something out)?

Second is that her main weapon, the Service Weapon, is definitely not a mundane weapon but it's power is basically 'be more gun'. Would it just be set on one sort of gun? Would it not be brought with her? Would it take the form of a weapon more appropriate to the setting?
assistant_janitor: (FBC)

[personal profile] assistant_janitor 2024-03-28 08:38 pm (UTC)(link)
That's what I figured, more RP flavor than any use (re: Polaris).

And sweet, that's perfect. Thanks!