Entry tags:
TRAVELS // WITH // METHUSELAH
T R A V E L S // W I T H // M E T H U S E L A H

"Well then, Newcomer. Let us see what we can make of you."
When players go on hiatus, they may choose to have their characters go on travels with Methuselah for an amount of time. Here, out in the wilds, they will spend time honing a skill — trapping, archery, tracking, fire-craft, field-dressing, fishing. This, however, will come with a price: injury and illness are common, and the exchange OOCly is character being injured along the way, or getting ill. Rest assured, Methuselah will look after a character when something unfortunate befalls them — and he will safely return them back to the safety of Milton.
While he is a man of few words, and unused to companionship for the most part — he will talk to characters about things. He will be focused on the task at hand, the skill they're working on, he may tell stories he has grown up with — folk tales, and off the like. But he is also sympathetic to the plight of the Interlopers, and will do his best to help them in terms of information.
Characters will be able to ask Methuselah questions whilst on travels with him, but this is limited to only three. Players/characters must choose their questions carefully, and Methuselah will try his best to answer them. Characters may not like the response given, but that's the chance they have to take.
Here, you will find interactions with Methuselah: short threads that can be played out or handwaved with Mod discussion. Handwaved interactions can simply be the three questions posted by character and the response.
Please note that this is only open to players who have gone on Hiatus and chosen Option Two, and following the acceptance of this by Mods. This feature is entirely optional.
La'an Noonien-Singh | October 2023
no subject
Also, she's been hoping she might be able to learn more about... anything involving this place. Why they're here. How. So far, he hasn't been very chatty, and she's taken the cues to know when not to press and risk pushing her host too far. (Tact isn't her strongest suit but she's managed well enough during her undercover missions.) So when he offers her answers, insomuch as he has them, she takes her own long moment to think about what to start with. ]
Those bodies we found when we first arrived. Those people lived here. There are records of them noticing things changing before they died... What did you notice back then?
no subject
An imbalance. A decline. [ That is the short of it. The most simple answer he can give. ] People often notice things after it is too late, when things have already long since been set into motion. The Northern Territories have long suffered change, perhaps even more further afield. I cannot say for certain.
[ He does not know of the Mainland. He only knows what he knows, which is here. But she means for specifics, and he continues: ]
Colder summers and even colder winters — snow lasting far longer than it ever should. Storms more frequent, more ferocious than before — and growing at an ever-increasing rate. Nature is... disturbed. The bears awakening from hibernation far too soon, wolves and wildcats grown far more aggressive. Some even dropping dead without any notable cause. Ptarmigans abandoning their eggs, kits buried in their nests, beasts eating their young.
no subject
It's clear the old man doesn't have all the concrete answers she so desperately desires, but even his opinions and theories might shed some light on the pieces she's missing of this puzzle. ]
We've heard a voice... It calls us Interlopers and preys on our darkest thoughts. I think it's tried to convince more than a few of us to end our own lives. Have you heard it?
no subject
I have. [ There is a pause before he adds grimly: ] ...It has tried to convince me not to help you. To let you fade into the Long Dark.
[ His laugh is humourless, eyebrows raising as he considers. Yes, it will try to convince him, but he remains unconvinced. ]
Interloper. The fly in the ointment. A piece of a puzzle thrown into a different box. You were never supposed to be here. It knows this, and it wishes rid of you. It will do whatever it can to ensure that feat.
no subject
Only one question left. She doesn't have to think about it to know what she needs to ask next. ]
If it didn't bring us here, what do you think did?
no subject
I suspect the Auroras have brought you here.
[ There's a pause before he quietly adds. ]
... You were not the first. Another came here, long before you all. She wandered in from the wilds. Enola. But I do not know where she might be, or if she is even alive.