Entry tags:
TRAVELS // WITH // METHUSELAH
T R A V E L S // W I T H // M E T H U S E L A H
"Well then, Newcomer. Let us see what we can make of you."
When players go on hiatus, they may choose to have their characters go on travels with Methuselah for an amount of time. Here, out in the wilds, they will spend time honing a skill — trapping, archery, tracking, fire-craft, field-dressing, fishing. This, however, will come with a price: injury and illness are common, and the exchange OOCly is character being injured along the way, or getting ill. Rest assured, Methuselah will look after a character when something unfortunate befalls them — and he will safely return them back to the safety of Milton.
While he is a man of few words, and unused to companionship for the most part — he will talk to characters about things. He will be focused on the task at hand, the skill they're working on, he may tell stories he has grown up with — folk tales, and off the like. But he is also sympathetic to the plight of the Interlopers, and will do his best to help them in terms of information.
Characters will be able to ask Methuselah questions whilst on travels with him, but this is limited to only three. Players/characters must choose their questions carefully, and Methuselah will try his best to answer them. Characters may not like the response given, but that's the chance they have to take.
Here, you will find interactions with Methuselah: short threads that can be played out or handwaved with Mod discussion. Handwaved interactions can simply be the three questions posted by character and the response.
Please note that this is only open to players who have gone on Hiatus and chosen Option Two, and following the acceptance of this by Mods. This feature is entirely optional.

no subject
It is.... possible. [ He agrees after considering for a moment. ] And perhaps some may have escaped the town alive.
[ The next question does give him pause, enough to make him stop at his work for a moment. There's a slightly wry smile to his mouth. ]
It is a... difficult thing to explain. It was a... sense of it. A feeling. Much like when one feels a shifting in the tides, or the coming of a storm. I have long learned the skills of understanding nature that it rests within my bones — it is much like that.
I felt you were coming, that there was work to be done to welcome you to this difficult place. It is not your fault you are here, why would I ignore you? There is no need for such cruelty.
no subject
Thank you. Truly. I’m not sure we’d have made it through the first few days without your feast. [He does make something of a note to himself: that their coming had been—felt, by someone who had a strong connection to nature. Between that and the aurora, he wonders if there’s more forces at work than just the one that wants them all dead, that sees them as invaders.
But that’s not the question he asks, because his attention is still snagged on the thought of there being other survivors. Other people, who might offer other perspectives. He’s an Assassin, he knows that one question might be answered a hundred different ways depending on who you ask. That’s just human nature.]
Last question. You said it’s likely others might have escaped the town’s death—where might they go?
no subject
[ They are surviving, and that is no small feat. Especially for those unused to such a place as the Northern Territories.
As for his last question, it is a reasonably easy one to answer. There is only one place that he suspects the people of Milton could have gone. ]
Silverpoint. A fishing village and port on the south coast. I suspect they may have tried to go there in hopes of getting to the Mainland. [ There is a pause before he offers quietly. ] Whether they reached Silverpoint is another thing entirely, but I do not know either way.