Entry tags:
AREAS
W O R L D / / A R E A S
MILTON
Tucked up in the mountains, Milton is a small mining town that was home to some 1000 people. This is the first place Survivors will come across when they wake up in this world, either within the town itself or in the forested or caves on the outskirts. Hopefully you're not too far out.
There are stores for winter clothing and food, along with hunting supplies, even a post office and a bank. The main building in the town center is the Community Hall, which doubled up as a school-house, and a small church is located just outside of town, along with a small farm to the south — but it's clear the people who lived here were generally self-sufficient.
Once a bustling town that exported both coal and precious minerals out, along with lumber, it seems that the place has long begun to fall to ruin before its inhabitants all suddenly disappeared. Plenty of the houses are in slight disrepair, suggesting the families housed in them left a good while ago.
Life here is rustic. Function over form. Homes are simple but sturdy and warm. There are plenty of manmade items here. A few places to fish in the frozen ponds. Decent prey volume in the form of rabbit, moose and deer in the town's outskirts. Good place to get your bearings, and learn your skills.
There are stores for winter clothing and food, along with hunting supplies, even a post office and a bank. The main building in the town center is the Community Hall, which doubled up as a school-house, and a small church is located just outside of town, along with a small farm to the south — but it's clear the people who lived here were generally self-sufficient.
Once a bustling town that exported both coal and precious minerals out, along with lumber, it seems that the place has long begun to fall to ruin before its inhabitants all suddenly disappeared. Plenty of the houses are in slight disrepair, suggesting the families housed in them left a good while ago.
Life here is rustic. Function over form. Homes are simple but sturdy and warm. There are plenty of manmade items here. A few places to fish in the frozen ponds. Decent prey volume in the form of rabbit, moose and deer in the town's outskirts. Good place to get your bearings, and learn your skills.
LAKESIDE
South of Milton. An expansive area of woodland surrounding a large lake that mixes industry with leisure. Travelling from Milton and into Lakeside roughly takes a total of eight to nine hours via the Milton Mines.
Heavily wooded boreal forests cover most of Lakeside, with far more game compared to the Milton Area — but the main feature is a huge lake in the center of the area. A remote place that was one home to a small, isolated local population and some vacation cabins, Lakeside was a popular summer getaway for Mainlanders. In recent years, companies tried forcing out the locals to expand on the prime vacation spot to create a resort by the lake for fishing, hunting and sport activities.
Lakeside predominately was used as a midpoint between Milton Mine and the Coast — with some lumber industry happening in amongst the mining. In addition, the industry side of things also comes in the form of a large hydrodam to the east of the area. However, it seems that Lakeside has been host to a number of problems as of late, both man-made and done by nature’s hand. Sections of the railway track that run through the area have buckled, roads are damaged undriveable and the bridge that leads out towards the coast has crumbled away.
Heavily wooded boreal forests cover most of Lakeside, with far more game compared to the Milton Area — but the main feature is a huge lake in the center of the area. A remote place that was one home to a small, isolated local population and some vacation cabins, Lakeside was a popular summer getaway for Mainlanders. In recent years, companies tried forcing out the locals to expand on the prime vacation spot to create a resort by the lake for fishing, hunting and sport activities.
Lakeside predominately was used as a midpoint between Milton Mine and the Coast — with some lumber industry happening in amongst the mining. In addition, the industry side of things also comes in the form of a large hydrodam to the east of the area. However, it seems that Lakeside has been host to a number of problems as of late, both man-made and done by nature’s hand. Sections of the railway track that run through the area have buckled, roads are damaged undriveable and the bridge that leads out towards the coast has crumbled away.
THE COAST
The southernmost area of the island, home to the town of Silverpoint and an area of industry and trade. Travelling to the Silverpoint from Milton will roughly take Interlopers almost a week by foot. The world is far more open compared to Lakeside and less sheltered than Milton, meaning winds are incredibly biting and difficult to contend with whilst travelling. There is little in terms of cover, and thus Interlopers may need to really plan well in order to keep themselves alive. It is perhaps one of the coldest areas in the Northern Territories.
A great deal of the landscape has been damaged by quakes, making the terrain difficult to navigate: with huge, icy ridges and gorges in the earth and roads — providing ample danger to travellers. A huge section of the actual coastline is frozen over, meaning Interlopers can actually walk onto the beach and onto the ocean itself. Interlopers will find they are able to beachcomb and find useful items that have washed up. However, care should be taken on the edges and the ice may still break.
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Far to the east of Milton. This place is currently locked.
TIMBERWOLF MOUNTAIN
Situated far to the north-east of Milton. Marra revealed the settlement of Mountain's Watch is located on the muskeg in the shadow of Timberwolf Mountain. There are no roads, like how there is between Silverpoint and Milton. Access is normally cut off during the winter months, but the current state of the world's weather may suggest they are permanently cut off.
This place is currently locked to players.
This place is currently locked to players.

THE COAST
During the period of economic decline, the town's population began to fall and inhabitants left for better opportunities on the Mainland long before The Flare. During the events of the Flare, the inhabitants and those in Lakeside left to head to Silverpoint. Some made it there. However, with the lights out and the last couple of devastating winters, sickness and growing difficulties on the island — the population has dwindled even further to less than 200 people. Even for those native to this world, it is a difficult time for them.
While there is little in terms of commercial buildings, Interlopers can find the likes of a church, a post office, a small grocery store, a hostel used by sailors and workers looking for a bed on dry land, and a bar. Homes here are far sturdier than those of Milton: built with stone for the most part to withstand the coastal forces of wind, salt and sea. They are warm, mercifully, in a place that is often extremely cold.
The Church is ran by Father Thomas, who keeps a close watch over his flock. The Frozen Angler remains as a bar but also acts as a trading hub, ran by the fearsome Molly, along with her teenage son Jace.
The gas station itself doesn’t provide the most comfort, but it’s better than nothing and it’ll provider Interlopers with somewhere dry and warm and out of the howling winds of the Coastal Highway. Some supplies can still be found here, like food, water and fuel — and appears to be still largely intact following the events of the Flare.
The Frozen Angler also serves as a trading hub for food and supplies — but stocks have become low as of late. Still, there's useful items to be found here — scavenged by the fearsome and stoic Molly, the owner of the bar, and her more easy-going teenage son Jace.
A native to Silverpoint, Molly doesn't take kindly to any sort of bullshit, and won't stand for nuisances and fighting in her bar. She's got a mean right hook of her own, and a shotgun behind the bar. Despite her disposition, Molly has a soft spot for children and young people, and is generally much more kinder and gentler to them. Jace is more approachable than his mother, and generally far more amiable and easy-going. He's good at scavenging, skilled and quick on his feet. When not in the Frozen Angler, Jace can be found around Silverpoint Docks and Beach, beach-combing and scavenging.
The graveyard of St Christopher's church is alarmingly full, with many fresh graves — telling of a great deal of death recently.
The Inn consists of a large main hall, lined with long benches and lit by a huge, roaring fire. It may remind Interlopers of the Community Hall in Milton — and it's as close to a main community hub that Silverpoint has following the Flare. There is a kitchen, and some dozen or so rooms upstairs — a handful of single rooms, but many of them with bunk-beds. Almost all of the rooms are now occupied, but there are a couple still available for the weary traveller.
Being of the coast, there is plenty of beach and seashore in the immediate Silverpoint area. Mostly covered in snow, the beach of a cold and bitter place with it being so open to the elements. It's so cold that you can even walk onto the sea itself,butcare should be taken on going so far out. Whale skeletons can be found littered all over the beach. The beach is a useful area for beachcombing, where things may end up washing up on the shores of the Northern Territories. This might ultimately be junk, but you never know what you might find — maybe even wreckage or lost cargo from ships.
The folks of Silverpoint will highly recommend avoiding the area. Players will be able to explore this area in due course.