Entry tags:
AREAS
W O R L D / / A R E A S
MILTON
Tucked up in the mountains, Milton is a small mining town that was home to some 1000 people. This is the first place Survivors will come across when they wake up in this world, either within the town itself or in the forested or caves on the outskirts. Hopefully you're not too far out.
There are stores for winter clothing and food, along with hunting supplies, even a post office and a bank. The main building in the town center is the Community Hall, which doubled up as a school-house, and a small church is located just outside of town, along with a small farm to the south — but it's clear the people who lived here were generally self-sufficient.
Once a bustling town that exported both coal and precious minerals out, along with lumber, it seems that the place has long begun to fall to ruin before its inhabitants all suddenly disappeared. Plenty of the houses are in slight disrepair, suggesting the families housed in them left a good while ago.
Life here is rustic. Function over form. Homes are simple but sturdy and warm. There are plenty of manmade items here. A few places to fish in the frozen ponds. Decent prey volume in the form of rabbit, moose and deer in the town's outskirts. Good place to get your bearings, and learn your skills.
There are stores for winter clothing and food, along with hunting supplies, even a post office and a bank. The main building in the town center is the Community Hall, which doubled up as a school-house, and a small church is located just outside of town, along with a small farm to the south — but it's clear the people who lived here were generally self-sufficient.
Once a bustling town that exported both coal and precious minerals out, along with lumber, it seems that the place has long begun to fall to ruin before its inhabitants all suddenly disappeared. Plenty of the houses are in slight disrepair, suggesting the families housed in them left a good while ago.
Life here is rustic. Function over form. Homes are simple but sturdy and warm. There are plenty of manmade items here. A few places to fish in the frozen ponds. Decent prey volume in the form of rabbit, moose and deer in the town's outskirts. Good place to get your bearings, and learn your skills.
LAKESIDE
South of Milton. An expansive area of woodland surrounding a large lake that mixes industry with leisure. Travelling from Milton and into Lakeside roughly takes a total of eight to nine hours via the Milton Mines.
Heavily wooded boreal forests cover most of Lakeside, with far more game compared to the Milton Area — but the main feature is a huge lake in the center of the area. A remote place that was one home to a small, isolated local population and some vacation cabins, Lakeside was a popular summer getaway for Mainlanders. In recent years, companies tried forcing out the locals to expand on the prime vacation spot to create a resort by the lake for fishing, hunting and sport activities.
Lakeside predominately was used as a midpoint between Milton Mine and the Coast — with some lumber industry happening in amongst the mining. In addition, the industry side of things also comes in the form of a large hydrodam to the east of the area. However, it seems that Lakeside has been host to a number of problems as of late, both man-made and done by nature’s hand. Sections of the railway track that run through the area have buckled, roads are damaged undriveable and the bridge that leads out towards the coast has crumbled away.
Heavily wooded boreal forests cover most of Lakeside, with far more game compared to the Milton Area — but the main feature is a huge lake in the center of the area. A remote place that was one home to a small, isolated local population and some vacation cabins, Lakeside was a popular summer getaway for Mainlanders. In recent years, companies tried forcing out the locals to expand on the prime vacation spot to create a resort by the lake for fishing, hunting and sport activities.
Lakeside predominately was used as a midpoint between Milton Mine and the Coast — with some lumber industry happening in amongst the mining. In addition, the industry side of things also comes in the form of a large hydrodam to the east of the area. However, it seems that Lakeside has been host to a number of problems as of late, both man-made and done by nature’s hand. Sections of the railway track that run through the area have buckled, roads are damaged undriveable and the bridge that leads out towards the coast has crumbled away.
THE COAST
The southernmost area of the island, home to the town of Silverpoint and an area of industry and trade. Travelling to the Silverpoint from Milton will roughly take Interlopers almost a week by foot. The world is far more open compared to Lakeside and less sheltered than Milton, meaning winds are incredibly biting and difficult to contend with whilst travelling. There is little in terms of cover, and thus Interlopers may need to really plan well in order to keep themselves alive. It is perhaps one of the coldest areas in the Northern Territories.
A great deal of the landscape has been damaged by quakes, making the terrain difficult to navigate: with huge, icy ridges and gorges in the earth and roads — providing ample danger to travellers. A huge section of the actual coastline is frozen over, meaning Interlopers can actually walk onto the beach and onto the ocean itself. Interlopers will find they are able to beachcomb and find useful items that have washed up. However, care should be taken on the edges and the ice may still break.
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Far to the east of Milton. This place is currently locked.
TIMBERWOLF MOUNTAIN
Situated far to the north-east of Milton.
A remote and wild region of the Northern Territories, it marks the edge of the inhabited world. Mountainous, treacherous and bitterly cold — only the hardiest of souls come here.
Marra revealed the settlement of Mountain's Watch is located on the muskeg in the shadow of Timberwolf Mountain. There are no roads, like how there is between Silverpoint and Milton. In the summer months, the region would be frequented by only the most advanced hunters and climbers hoping to peak the infamous Timberwolf Mountain.
Before the lights went out following the events of The Flare, Timberwolf Mountain was often cut off from the rest of the island due to the difficult conditions making the way impassable in the winter months. But the current state of the world's weather has meant a permanent cut off from the rest of the island. It can now be reached via a two-day trek through the Sundered Pass, east of Milton.
A remote and wild region of the Northern Territories, it marks the edge of the inhabited world. Mountainous, treacherous and bitterly cold — only the hardiest of souls come here.
Marra revealed the settlement of Mountain's Watch is located on the muskeg in the shadow of Timberwolf Mountain. There are no roads, like how there is between Silverpoint and Milton. In the summer months, the region would be frequented by only the most advanced hunters and climbers hoping to peak the infamous Timberwolf Mountain.
Before the lights went out following the events of The Flare, Timberwolf Mountain was often cut off from the rest of the island due to the difficult conditions making the way impassable in the winter months. But the current state of the world's weather has meant a permanent cut off from the rest of the island. It can now be reached via a two-day trek through the Sundered Pass, east of Milton.

LAKESIDE
While there is little in terms of supplies left in there, some scraps may be found here and there — plus the cabins will provide decent shelter from the cold, which may be the last Interlopers will get ahead of the long walk down through the mountain track and into Lakeside. There is also plenty of coal left lying around, too.
The cabin is a one story building consisting of two bedrooms, a bathroom and a living area. Following his death in May 2025, Young Bill's cabin is an open space for Interlopers to visit. It provides an ample shelter, and he has allowed Interlopers to take what they need from the cabin's contents.
The place is a bit of a mess: scrap metal, wood, and disused trucks and cars litter the yard. Inside the Maintenance Yard, is a little bit of a mechanic’s dream. There’s plenty of tools in this place, and even a forge which could be used for crafting if someone has the patience to fire it up and keep it hot for long enough. There’s huge stores of coal, at least.
But in terms of a living space, there’s not much else other than a small breakroom with some comfy chairs to catch some quick shut-eye.
Each of the cabins contain multiple bedrooms, suitable for vacationing families and mix both modern technology and more rustic means of heating homes — making them ideal for all weathers.
There is also a Camp Office, situated at the east side of the lake. Used as a kind of main office of maintenance for the cabins, along with an office or tourist center of sorts. It has a decent stock of hiking and outdoor essentials. The Camp Office does also have a small living space upstairs — presumably used by Lake staff or rangers, with a wood stove and kitchenette, along with a bathroom and several bunk-beds.
The Diary of Phoebe Greenwood, one of the Camp Office staff, was found here — detailing her experiences from spring of 2014 to January 2015.
The Lake, which the Resort sits around, is home to Nor'pogo — a serpent creature from local folklore who's existence has become real in recent events. Interlopers will need to sacrifice something to Nor'pogo in order to use its lake — whether it be to cross the frozen waters, or use the lake to ice-fish. More information can be found from the May 2024 Event, under the prompt 'Sacrificial Offerings'.
Entrance into the upper levels of the building: namely offices, maintenance rooms, a medical bay, and control panels, plus staff areas, are open. Tools and first aid supplies can be found here, along with bunk rooms, a small canteen and bathrooms/showers. It might be possible, with some work, to maybe get access to hot water here.
Following the May 2025 Event, a huge quake caused a considerate amount of damage — mostly to the Carter Hydrodam. Interlopers later discovered that the damage meant the dam has broke, unflooding the place and allowing access to the lower dam in order to journey to Coast. The dam is still partially flooded, so the journey through is still treacherous (and should not be attempted during Auroras) but it's still a way through — and Interlopers can work to keeping a cleared passage for ease of travelling.
If anything, it's a warm and secure place to shelter.