Feb. 1st, 2023

TAKEN

Feb. 1st, 2023 12:23 am
singmod: (Default)
GAME CAP: 44/70 CHARACTERS


// CANON CHARACTERS — # - E






[personal profile] meadqueen
Randvi
Assassin’s Creed
Tess | [plurk.com profile] nonhoration





[personal profile] dreamsofwings
Eren Jaeger
Attack On Titan
Lyn | [plurk.com profile] boywonder





[personal profile] wingbound
Levi Ackerman
Attack On Titan
Dem | [plurk.com profile] jigglyballs





[personal profile] nohero
Reiner Braun
Attack On Titan
Kas | PM





[personal profile] shewhograspsthesky
Maelle
Clair Obscur: Expedition 33
Alex | [plurk.com profile] aleeeeeeex





[personal profile] brushoff
Dorian Gray
The Confessions of Dorian Gray
Kates | [plurk.com profile] allikateor






[personal profile] ployboy
Tim Drake
DC Comics
Fox | [plurk.com profile] fourboars





[personal profile] shoving
Bruce Wayne
DCEU
Kia | [plurk.com profile] tapsters





[personal profile] afterdrop
Charles Rowland
Dead Boy Detectives
Giz | [plurk.com profile] ghoulsonfilm





[personal profile] makebread
Senshi
Delicious In Dungeon
Devi | [plurk.com profile] devimelete
















// CANON CHARACTERS — F - L






[personal profile] solitarysoul
Levi Jořdán
Fear & Hunger 2: Termina
Cirape | d: nvrknwsbst





[personal profile] flambeaux
Louis de Pointe du Lac
Interview with the Vampire (AMC)
Tea | [plurk.com profile] TeaMergency





[personal profile] tinstar
Raylan Givens
Justified
Arma | [plurk.com profile] figmented




[personal profile] comfortablyerect
Tim Gutterson
Justified
Raye | [plurk.com profile] raye_nbow







[personal profile] castitas
Kate Marsh
Life Is Strange
Cheryl | [plurk.com profile] heolstor





[personal profile] nicehobbit
Frodo Baggins
The Lord of the Rings
Tossino | [plurk.com profile] Tossino

















// CANON CHARACTERS — M - S





[personal profile] imperatour
Furiosa
Mad Max
Rana | [plurk.com profile] beehaw





[personal profile] pursuitspecial
Max Rockatansky
Mad Max
Priestly | [plurk.com profile] Atompunk





[personal profile] lestercraft
Arthur Lester
Malevolent (Podcast)
Maniette | [plurk.com profile] Maniette





[personal profile] the_second_noel
Charlie Dowd
Malevolent (Podcast)
Caz | [plurk.com profile] weeezing





[personal profile] dies_irate
John Doe
Malevolent (Podcast)
Danii | [plurk.com profile] yarnzipan





[personal profile] firetouched
Danny Rand
MCU
Laus | [plurk.com profile] blackspire





[personal profile] avo
Matt Murdock
MCU
Zelly | [plurk.com profile] thwip






[personal profile] questioningmermaids
Holland March
The Nice Guys
Chase | [plurk.com profile] whitespire





[personal profile] computation
Root
Person Of Interest
Liv | [plurk.com profile] chirality





[personal profile] cactusy
Sameen Shaw
Person Of Interest
Iddy | [plurk.com profile] Ihdreniel






[personal profile] readytosee
Casper Darling
Remedy Connected Universe
Mimi | [plurk.com profile] wherethefigslie






[personal profile] sukeltaja
Tom Zane
Remedy Connected Universe
Chase | [plurk.com profile] whitespire






[personal profile] sputnik
Konstantin Veshnyakov
Sputnik
Jhey | [plurk.com profile] horreur





[personal profile] sscuriosity
Dustin Henderson
Stranger Things
Noodle | [plurk.com profile] doggos





[personal profile] satanicpanics
Eddie Munson
Stranger Things
Hannah | [plurk.com profile] muttonchops





[personal profile] stevieboy
Steve Harrington
Stranger Things
Laus | [plurk.com profile] blackspire




// CANON CHARACTERS — T - Z





[personal profile] friendsfordinner
Cornelius Hickey
The Terror (AMC)
Kates | [plurk.com profile] allikateor





[personal profile] fidior
Edward Little
The Terror (AMC)
Jhey | [plurk.com profile] horreur






[personal profile] gildedlife
James Fitzjames
The Terror (AMC)
Ami | [plurk.com profile] amiasha





[personal profile] extramuralise
John Irving
The Terror (AMC)
Gabbie | [plurk.com profile] reggiemantle





[personal profile] notarat
William Gibson
The Terror (AMC)
Jelle | [plurk.com profile] queeningsquare







[personal profile] desperate_times_right
Chloe Frazer
Uncharted
Tess | [plurk.com profile] nonhoration





[personal profile] moralabsolutism
Rorschach
Watchmen (2009)
Shade | [plurk.com profile] Light_shade






[personal profile] bigbaddy
Bigby Wolf
The Wolf Among Us
Jelle | [plurk.com profile] queeningsquare





[personal profile] powersuited
Snow White
The Wolf Among Us
Carly | [plurk.com profile] favoritings





[personal profile] pacificator
Wynonna Earp
Wynonna Earp
Lorna | [plurk.com profile] repeatandfade














// ORIGINAL CHARACTERS






[personal profile] astrogator
Ari Tayrey
Mili | [plurk.com profile] sailthesky







[personal profile] faa
Frédéric "Freddie" Lavoie
Yasmine | d: redmaresociety





[personal profile] m1895
Vasiliy Yegorovich Ardankin
Yasmine | d: redmaresociety





[personal profile] tedandroses
Teddy Roberts
Faye | [plurk.com profile] wingedvoices






[personal profile] pythianwoman
Zoey Westen
Bri | [plurk.com profile] ThriceWiddershins


















muselist by [personal profile] roximonoxide

singmod: (Default)
A C T I V I T Y // C H E C K


ACTIVITY CHECK IS NOW CLOSED

Activity Check opens: 00:00 1/9/2025 (BST)

Activity Check closes: 23:59 5/9/2025 (BST)


Activity proof for Singillatim is one log thread for the month, consisting of five comments.
However, we do recognise that things happen, or that thread partners may not tag back in time. We are willing to accept two proofs of three comments each on occasion for AC, but we do not wish for this to become the standard and will not accept this continuously from players.

All five comments must be posted within the month of activity.

We encourage players to provide proofs from a variety of CR to ensure participation in the game and to avoid players solely interacting with castmates, for example. If we have reason to believe a player is ignoring the game as a whole, we will reach out as this counts as a form of squatting.

Test Drive Meme threads may be counted for AC, provided the five comments fall within the month of activity.

AC is required on the 1st — 5th of the month.

Players must still check in if they are on hiatus for the month.

Failure to submit activity will result in your character being swept from the game. Sweeps will have characters simply vanish with the next Aurora.

A Strike may be taken, but players must make AC the following month to remain in the game.

Players must accumulate no more than three strikes within a six month period. Upon the third strike in this period, player will be swept from the game.

Players are asked to make a top level comment for their character (like shown with the example) and then comment to it every month with the following form:



H I A T U S + C H E C K / / I N


If you are on hiatus, check in with the following form:


If you are checking in for any other reason, please use the following form:


singmod: (Default)
 M O D / / T E A M

HEAD MOD


Cheryl  | [plurk.com profile] heolstor 
Events/Story, TDMs, Applications, Admin

HELPER MODS

Chase 
 Applications, CR Memes, IC/OOC Memes

Jhey 
Activity Check, Applications

Noodle 
Applications, Lists

Q U E S T I O N S / / C O M M E N T S

For general questions about the game, setting, etc, or if you have any comments or recommendations, we'd like to hear from you!

Please feel free to reply to this entry! Comments are screened.

Or if you would prefer, PM the mod account [personal profile] singmod

 

C O M P L A I N T S



We are only human. Sometimes things can happen. Be it with another player, or perhaps you feel that something in the game isn't working. We're sorry you're having troubles, either way. Comments are screened on this entry. Or if you'd like, you may message privately.


You can either contact us through PM-ing the mod account [personal profile] singmod.

Or you do this by reaching out to Cheryl via [plurk.com profile] heolstor or heolstor#5725 on Discord.
 
singmod: (Default)
P R E M I S E


The last thing you remember is static, any electronics around you suddenly screaming in disjointed white noise and you find yourself looking up at the sky, and seeing the lights. It doesn't matter where you are, what time of day or night it is, it's there. A swirling aurora of blues, greens and purples that stretches as far as the eye can see: it's almost like a storm, an impossible storm. You've never seen anything like it.

And when you awaken, you find yourself somewhere very different. Some may find themselves in a dark, empty log house; others may wake up in a cave. The unfortunate ones will find themselves in the middle of a snowy woods, open to the elements. There may be someone with you, but more often than not — you are completely alone.

The world you find yourself in is sparsely populated in terms of buildings; and there seems to be no trace of anyone who lived here. The homes you may find yourselves in, or come across in your travels are void of life, left empty — as if someone simply just got up and left. There's some supplies that can be found: food, medicine, clothing, weapons — but it won't last long.

Be frugal, be clever, be vigilant, and you might just survive. That’s the hard part. Maybe after then you may be able to uncover the secrets of this world, and find a way to return home.


O O C / / I N F O R M A T I O N


Well, sucks to be you. You've landed in a seemingly endless world of eternal winter. Wilderness is vast, settlements are few. I'd say it's a jungle out there, but at least a jungle would be warm.

After a strange occurrence of geomagnetic storm occurs wherever someone may currently be, characters are pulled from their own worlds and thrown into an alternate earth. However, in this earth, they find themselves in a wild, isolated frozen landscape. Characters will soon discover that they may be in what appears to be the furthest reaches of northern Canada. But it's hard to tell exactly where. There is no way to communicate with the rest of the world, those who are trapped here are completely cut off. Humanity has almost entirely disappeared, in most cases as if they simply vanished. Others may have left in a hurry, leaving a great deal of items and possessions behind.

They will find this world difficult and unforgiving, with extreme weather and altered wildlife battling against them. Nature is the one enemy here. She is formidable, and you are not part of her design.

Singillatim focuses on character development / stories. Maybe you've come with a fish out of water who will need to learn how to survive, or perhaps you're a hardened survivor ready to take on this new world. The game will contain themes of survival and some post-apocalyptic themes, with some supernatural folk horror inspired by both fictional and real-life myths and legends. Some of these may be your friend, some may be your foe.

Characters will be power-warped during their time in game. They will be, essentially, regular old mundane humans. If you character is non-human, they will be without any perks, abilities or powers native to their species. There will be opportunities for characters to gain powers through a blessing (or curse) of the Aurora.

Applications and events will be posted on a two monthly basis, in alternating months to one another. Events and TDMs will consist of three prompts offering a mixture of survival, supernatural horror/folk horror, extreme weather, exploration and action. Players are encouraged to tell their own stories and make their own connections.


C A L E N D A R


MONTH ONE
Tales From The Northern Territories — 1st
AC — 1st - 5th
TDM — 10th - 15th
CR Meme — Mid-Month.
Reserves — 20th - 24th
Apps — 25th - Month End


MONTH TWO
AC — 1st - 5th
OOC Introduction For New Players — 1st - 5th
Event Plotting — 5th - 7th
Event — 10th
IC Meme — Mid-Month.

(And Repeat. Dates subject to change with holidays.)




R U L E S



1. Age Requirement: You must be 18+ to join the game. Characters must be 13+.


2. No Godmodding/infomodding: Your character cannot destroy/take over the setting (although they may try to create a survivor group that considers other groups as rivals). Your character cannot have knowledge they would not otherwise reasonably know or obtain.


3. All characters have no powers. Characters will be able to gain powers in-game. If you have questions, please ask.


4. OOC/IC divide: Players are not their characters. Please understand this. If there is something you're uncomfortable with, please communicate with other players respectfully. If things cannot be resolved amongst players themselves, please ask for a mod's intervention.


5. Be respectful of player boundaries. Whether this is in the form of threads or within OOC talk in the game Discord, on Plurk, or other forms of communication.


6. Murder is fine, sexual assault/rape is not. Discussions/memories of rape/sexual assault is allowed. Players attempting any sexual assault plots will be permanently banned, and their character will be devoured by the Darkwalker.


7. Please do not squat in game. We expect players to be involved in the game, and given the fact it is a small, capped game — it is unfair for players to take up spaces and not participate in game events, plotting, or player posts.


8. Don't be a dick. No, seriously. Don't be a dick to other players. Don't be a dick to the mods. You're expected to treat everyone here politely and kindly. You will be given one warning. A second offense will have you kicked permanently from the game. Mods will choose to override the one warning policy and ban a player from the game if the issue is severe enough. If you have a dispute with another player, please bring it to mods.

singmod: (Default)
WORLD // STATE
WEATHER
Weather is extreme and difficult in this world, more so than would be expected. Raging blizzards and snowstorms are common, as is hailstorms. Bitter wind-chills are likely. More often than not, it is snowing to some degree. Even on calm days, it is still freezing out.

While there is daylight, and sunny days — the sun is weak and will not raise the temperature by much. A 'warm' day is considered to be in the low numbers (12 - 1°C).

Nights are frigid, and it is not advised to be out during this time. If you are, be sure to keep warm. Fire is your friend, and your lifeline.

Methuselah has spoken of noticing changes within nature over the years: Colder summers and even colder winters — snow lasting far longer than it ever should. Storms more frequent, more ferocious than before — and growing at an ever-increasing rate. Young Bill has also corroborated on this, noting that while life in the Northern Territories has always been a hard way of life — things have gotten increasingly difficult over the last ten years. Phoebe Greenwood also mentions changes to the weather in her journal found in the Lakeside resort camp office, with mentions of issues/complaints with the weather being much colder than usual and snow still lying/falling despite the summer months.

AURORAS
While the aurora borealis were the usual, common occurrences in this world — this is no usual aurora. While beautiful to behold, one can hear strange electrical noises in the air. Static and white noise, strange ethereal sounds hard to place.

Auroras are very often signals danger, some 'nights' may roll into days or even weeks. These are kinds of auroras interfere with electronics, having destroyed many of them but then bringing them back to life when the aurora is active — as if it were some kind of power source. They have also drastically altered the behaviours of the native wildlife: predators are more violent, and will attack people when they otherwise would have stayed clear.

They herald the arrival of more newcomers, and also signal other kinds of changes. Auroras also connect Interlopers to Enola, as she can be heard through the electronics and the Aurora itself.
GEOGRAPHY
The physical geography of this world is varied depending on the region. Boreal forests prevail throughout, snow and ice is prominent too. The northern and western areas are mountainous — with cave and mine networks are common. Lakes are often frozen, as are rivers — with the ice breaking through to allow for flowing rivers further in the south, down towards the coastline.

A great deal of areas have been cut off due to the extreme weather, and are currently impassable. Roads can be found to transport goods to the coast, as well as a rail network. These are difficult to navigate.

SEISMIC ACTIVITY
The Northern Territories have been plagued by seismic activity for some time. The most poignant reminder of their damage can be found in the buckled railroad tracks in Lakeside, and the crumbling broken roads in the world. In addition to this, seismic activity has destroyed many of the ways around the world — including the Milton Connector Bridge and Mountain Pass Tunnel.

Interlopers themselves have witnessed quakes in their time during the Northern Territories. They have fortunately been mild instances so far, causing only minor damage and destruction.

However, during the May 2025 Event, a huge quake caused a considerate amount of damage — mostly to the Carter Hydrodam. Interlopers later discovered that the damage meant the dam has broke, unflooding the place and allowing access to the lower dam in order to journey to Coast.

The quake, and following aftershocks, have caused fissures to appear in the earth — which is widespread across the Northern Territories. In June 2025, these fissures exuded a green vapour, which sent unsuspected Interlopers into an exaggerated 'Fight or Flight'. The green vapours shifted into a green fog during the July 2025 Event, which caused Interlopers to see their worst betrayals and greatest shames — indicating these vapours/fog are Darkwalker Influence.

Following July, the instances of fog causing Interloper to experience memories of their greatest regrets ended. However, the fissures will now remain a permanent scar on the Northern Territories. Being near them will bring on feelings of fear and desperation, but keeping away from them will soon return an Interloper's mental state back to normal. Interlopers with the Darkwalker's Revenge Feat will be less affected by the fissures, but even human instinct insists on being smart and not fucking around with them.
THE FLARE
'The Flare' is the name (coined by Methuselah) given to an event that occurred before Interlopers arrived in the Northern Territories, roughly two weeks beforehand. It can best be described as a 'localised extinction event' which decimated the town of Milton and caused the electronics to die out for good.

Methuselah describes it as great, terrible lights in the sky, and described by Sam Bouchard in his diary as the sky being 'wrong' and a huge 'quake-like' occurrence. Phoebe Greenwood made unintelligible scribbles in her own diary about the sky and 'lights' and 'noise'.

Methuselah arrived back in Milton several days after the event to find the townsfolk either gone or dead by either murder, suicide or with no discernible cause. Sam recalls seeing townsfolk walking out in the snow that night. Methuselah was only given a handful of days to prepare and begin to tend to the dead, having the understanding that someone would be coming — revealed to be Interlopers.

During the September 2023 Event, it was revealed to Interlopers what had happened to the original townsfolk. The Aurora caused ghostly loops of the townsfolks' final moment — their suicides, how they killed one another, walked out into the snow and died of exposure, or simply looked to the east and dropped dead. Other loops showed townsfolk desperately pleading with loved ones to leave, and other moments of chaos and desperation.

Interlopers finally reached Silverpoint in the May 2025 Event. They discovered the bodies of those from Milton on the journey down to the Coast, revealing that those who fled from Milton on foot succumbed to the cold due to the length of the journey and their ill-preparedness for the journey — considering they left the town in haste. Locals in Silverpoint do confirm that some Milton locals did survive the journey (with some dying shortly after arrival due to their injuries), but they do not speak of the events in Milton.

During her meeting with Interlopers, Marra confirmed that she has had no contact with the Mainland, nor has she sighted any ships for the last two years — implying that the impact of The Flare has potentially been global.
NOTES LEFT BEHIND
A list of lore discovered by Interlopers, along with any mini events concerning lore. This will be updated in due course.

The Diary of Phoebe Greenwood — a brief overview of the diary of Phoebe, a member of staff at the Lakeside Resort during the summer of 2014. It is unknown what happened to Phoebe.

The Diary of Sam Bouchard — the diary of Sam, who took up the post of a Firewatch during the summer of 2014 at Pensive Lookout in Lakeside. It is unknown what happened to Sam, but the body of his co-worker Sharon was discovered at the ruins of Northern Edge Lookout.

The Milton Newsletter + National News — A list of headlines in national newspapers and the local newsletter created by residents of Milton regarding happenings in both the Northern Territories and wider world.

Methuselah's Knowledge — information found by the hiatus mechanic 'Travels With Methuselah'.

NPC Interaction: Young Bill — Interlopers meet Young Bill for the first time, and asked him questions about the state of the world, etc.

Prelude — A dream that all Interlopers experienced on January 1st 2015, depicting the Darkwalker.

Interlude — A dream that all Interlopers experienced on January 1st 2016, depicting a wood filled with bones and eventually coming across Enola before an expanse of void.

October 2024 Mini Event — a series of dreams that could be experienced by Interlopers during the month of October.

The Hunted Pt. 3 Mini Event — The final showdown with Old Bear, in which Young Bill dies.

Young Bill's Final Letter — Detailing his final requests.

Silverpoint NPCs Q&A — Questions asked by Interlopers to Molly, Jace and Father Thomas.

NPC Interaction: Marra — Interlopers meet Marra for the first time, and asked her questions about the state of the world, etc.





FLORA // FAUNA
FLORA
The Northern Territories may be a remote, desolate place, where nature has taken over. However, there is plenty to forage here for both sustenance and medicinal purposes. The land is rich in wintery foragibles native to Canada which include, but are not limited to: old man's beard, alder catkins, spruce and balsam fir, spruce gum, rosehips, reishi mushrooms, acorns, chaga and burdock.
PREDATORS
WOLVES The Gray Wolf has a sizable population all over the Northern Territories. While typical wolves would not attack humans, and would prefer to stay away from them — the Aurora has altered their behaviours. Wolves will attack, but can be beaten back by light, fire and flares — as it frightens them. While edible, eating wolf meat runs the risk of catching parasites. It is not recommended.

TIMBERWOLVES A cousin of the typical Grey Wolf, fewer in number. Timberwolves are smarter, faster and run around in small packs. The Aurora has changed them, and they will descend upon the unsuspecting with only a single long cry in warning. Timberwolves can be beaten back by destroying a pack's morale: warding them off with flares or flames, injuring or killing them. While edible, eating wolf meat runs the risk of catching parasites. It is not recommended.

BEARS Solitary creatures that have been awoken from their slumbers, making them even more agitated and hungrier still. Bears are even more likely to attack, and will automatically assume anything they come across is prey. There is little to be done to keep them away. Injuring them may frighten them off, but it is best to keep away from them and their territory. While edible, eating bear meat runs the risk of catching parasites. It is not recommended unless cooked properly.

MOUNTAIN CATS Silent predatory animals, and have also been affected by the Aurora to behave much like wolves and bears do. The Bobcat, Canada Lynx, and Cougar can be found in the Northern Territories, with a preference of living in the remote, rockier areas. They will stalk from up high, and will pounce and attack the unsuspecting. While edible, eating mountain cat meat runs the risk of catching parasites. It is not recommended unless cooked properly.
PREY
DEER Deer are incredibly common within the Northern Territories, and will provide hunters with a handsome meal. They are skittish creatures, and it is best to try to hunt them from a distance.

FISH There are both fresh and salt water fish that be found in all waters of the Northern Territories, providing perhaps the easiest and most plentiful source of meat. Breeds of fish include Lake Whitefish, Smallmouth Bass, Coho Salmon, Rainbow Trout and Big Bass, amongst others.

RABBIT Small mammals, plentiful in numbers across the Northern Territories. Their meat doesn't provide much in terms of calories, but it's better than nothing. Their fur will also prove useful for those looking for a more interesting fashion statement.

PTARMIGANS The rock ptarmigan is a medium-sized game bird in the grouse family. They can be found in small flocks, but are fewer than rabbits in terms of numbers. Generally, they prefer more remote areas and higher ground. Ptarmigan meat is rich and dark and has much more iron than chicken meat.

MOOSE The motherlode. Rarer than deer, moose can be found over most of the Northern Territories. They will not take kindly to having their personal space invaded, however, and will attack those who come too near. They are difficult to take down, but a downed moose will be a high prize to the winner. Their meat is rich in calories, and one moose can provide and great deal of meat. Their pelts can also provide useful in crafting. High risk, high reward.
SUPERNATURAL CREATURES
THE WHITE STAG: The White Stag appeared during the November 2023 event. Methuselah remarks there has long been tall tales of a ghostly stag that roams the Northern Territories and is said to bring good fortune to those who manage to hunt it down. Interlopers were able to hunt down this creature and were presented with a choice when the stag was found: kill the beast, or allow the beast to leave. Killing the beast would provide Interlopers with a bounty of venison, where are letting the beast live would grant Interlopers with a white fur blanket, or deerskin boots. It has not been seen since.

HOLIDAY BOAR: The Holiday Boar appears in the month of December, a gigantic talking boar who wishes to bring good tidings to Interlopers. Interlopers can ask for a gift, which the boar agrees to and presents it to them by... vomiting said gift up. It's fine. Don't worry about it.

NOR'POGO: Nor'pogo is a creature from folklore of the Northern Territories. It is said that the beast was the guardian of the lake and would demand sacrifice from those who wished to use its waters or otherwise drag them down to a watery grave. Nor'pogo is actually a real creature, who can be found in the lake. In order to cross the lake or fish in it, Nor'pogo will appear by breaking through the ice and will demand an offering. Failure to give something to the creature will result in the death of the Interloper.

OLD BEAR: There is a story of a gigantic bear that made its home in the Northern Territories that was angered by settlers cutting it off from its feeding grounds and encroaching on its territory. The bear began to hunt and kill settlers, and man's weapons were no match for the bear — and carried the broken arrows like trophies in its hide, showing how it could not be killed.

Three hunters, determined to fight back against the bear’s attacks on the settlers, and bring the animal down for its pelt to hoard as a trophy, decided to pursue the bear. Thus began a bitter hunt that lasted months. They chased it down all over Lakeside and then to the east, up towards the muskeg that lay in the shadows of Timberwolf Mountain. It is said that they went out onto the muskeg, never to return — with Old Bear disappearing with them, too.

In the January 2025 Event, Interlopers began to be haunted by a spectral bear. In the Resort Camp Office, Interlopers could find folklore stories about the Old Bear — an impossibly powerful and ancient beast who quarrelled with the early settlers of the Northern Territories. A gathering of hunters entered into a bitter chase with the beast — never to be seen again, and neither was Old Bear.

This escalated during the March 2025 Event, where Old Bear then began physically attacking Interlopers. Interlopers who met with Young Bill revealed that one of the three hunters was an ancestor of Young Bill's and that the story had haunted his family down through the generations. Young Bill helped Interlopers by arming them with a special spears — sparing them from a grizzly fate and allowing them fend Old Bear off, which was largely successful in facing the ancient being. He continued to aid Interlopers in the following months: crafting more spears, teaching forging and accompanying Interlopers on hunting trips.

However, a final showdown occurred in May 2025 when a small group of Interlopers and Young Bill were set upon by Old Bear during a hunting party. Quake activity opened the ground into a cave system — leading to a deadly game of cat and mouse. Young Bill chose to sacrifice himself to allow the Interlopers with him to escape in a showdown of mutually assured destruction. However, having grown up on the stories of his past and seeing the breakdown of his parents' marriage as a result, mortally wounded, Young Bill chose to throw down his weapon, rather than continue to fight — telling Old Bear that it ended with him. Old Bear accepted the surrender and disappeared, with Young Bill succumbing to his wounds.
singmod: (Default)
F A Q s / / G A M E


What's the game pacing? Activity requirements? Pacing will likely be slow. While there will be events and an overarching story, it's a very easy-going in terms of pace. Activity requirements will be one log thread of five comments per month. All five comments must be within the month (ie. five tags in February).

What is the AU part of the game? The AU is that the world is an alternate Earth, although location is vague and elements are fictional — it is implied to be very remote Northern America/Canada, which is something characters will soon realise. How the world is different will be within the lore characters will discover in game over time.

Do you allow sexual content and graphic violence in game? Graphic violence and consensual explicit sexual content are allowed in game, but we ask that players label their content with warnings appropriately.

Do you allow original characters? Yes, absolutely! Writer-created-world original characters are accepted, along with D&D/Tabletop RPG original characters. No Canon Original Characters, with the exception of characters such as the Dragonborn from Skyrim, or the Inquistor from Dragon Age.

What about CRAUs/AU's? Yes, and yes. CRAU's from previous games are accepted. Canon AU's are accepted, for example: Endverse!Dean Winchester from Supernatural.

What about character duplicates? Due to the character limit, we will only be allowing a maximum of two duplicate characters at any one time in game. This would be, for example, having both Comic!Peter Parker and MCU!Peter Parker in game, but not allowing Raimi!Peter Parker in addition to this. Another example would be a maximum of two incarnations of The Doctor. It would also be a good idea to check in to make sure that players would be okay with duplicates in the game too. Players must also be sure to specify which flavour of the canon their character hails from in their application.

Do you accept real people as characters? We will accept fictionalised versions of real people/characters based on real people, ie. characters from The Terror are acceptable characters. But we will not accept players playing actual real people, ie. if someone was role-playing Harry Styles, for example. If you are unsure, please ask the Mods.

Do you allow Transformers characters? Unfortunately, no. We don't think the game would be a good fit for a Transformer character. Given the heavy nerfs of the game, there would be too many nerfs needed in place for a Transformer to work/function in the setting. Which at that point, it wouldn't be appropriate or fair for a player to play them in that state. In addition, in terms of logistics (and without spoiling upcoming plans) it also wouldn't be feasible, as the character would be essentially stuck within Milton and would not be able to leave to explore the rest of the world — even with having them at the lower end of their size-range. And unfortunately, as vehicles do not work in the game due to environment — vehicle mode would also not work for them.

Do you allow proxy reserves/applications? We will allow proxy reserves, but not proxy applications. Please PM the mod account for permission for a proxy reserve.

Are there events? Yes, there will be events. Events will include (but are not limited to) instances of extreme weather; dealing with predators; dealing with cryptid or folklore-type creatures of both malevolent and benevolent kinds; the unlocking of new areas of the world to explore; exploration and discover of story/npc lore; gaining helpful loot/items; gaining powers to help survival. Frequency of events will be every other month.

Is there a network log? There are currently no plans for a full-fledged network. However, there will be an opportunity for characters to communicate via walkie-talkies or radios on both public and private frequencies, provided they find batteries or are able to build/repair radios themselves.

Is there electricity? Technology? There is no electricity, but the remains of technology from 1900's to early 00's can be found in the world. There's nothing overly high-tech here, it seems that the people who lived here had very basic technology just to get through day to day lives. Internet is completely down globally, and most technology is more for function over form. However, the Aurora can make electrical devices/power come back on. So you could absolutely spend an Aurora just hiding in an abandoned house binge-watching old VHS tapes, if you wanted to.

What about vehicles? Cars, trucks, farm equipment such as tractors and ploughs, small snow plows and snowmobiles can be found dotted around the world. None of them will work, due to the Aurora. Looks like you're going by foot.

What kind of guns can be found in the world? Guns found will roughly follow Canadian gun laws in real life. Shotguns and hunting rifles will be found, being the most common finds in terms of firearms — along with manual-loading revolvers. Some short-barrelled semi-automatic handguns may be found. Automatic weapons will not be found.

What's the water situation in game? Water does work in most of the buildings within Milton, given how well equipped/altered plumbing was made to withstand a colder climate. It will continue to work for some time, but characters may face issues much further down the line as things degrade, and it would still be wise to boil water for drinking/cooking purposes. There is no hot water. Characters will need to boil their own water for bathing purposes. Sorry, guys.

Okay, so the power's out and only works during Auroras. Would AA battery-operated things such as a flashlight (as opposed to things that need to be charged or plugged in) still work during the non-aurora? Yes, small items such as flashlights, alarm-clocks, (or perhaps even things like walkmans or gameboys if characters find such things) that only require batteries will continue to work when the Aurora is not active.

What happens to my character if I drop? There's three options: the Aurora takes them home; they can die offscreen (or you can play it out) and another character could find you or your bodily remains are never seen again; or you're devoured by the Darkwalker. Probably don't pick the last one.

Well, what if I want my character to be eaten by the Darkwalker? Just don't, my friend.


F A Q s / / S T O R Y


What are the themes of the game? The game largely focuses on themes of survival and exploration within a post-apocalyptic setting in a world of eternal winter. In addition, there are themes of supernatural horror and folk horror, with inspiration drawn from both fictional and real-life examples. Additional themes include isolation, community, being trapped in another world, and themes of morality.

What general content warnings can be found in this game? Characters will generally face death, harm and illness in game. Extreme weather will occur often. Dead bodies can be found in the world. Nature is harsh and unforgiving. Themes of hunting/animal death/animal attacks can also be a huge part of the survival gameplay, as is possible destruction of wildlife.

What is the calendar/year details for the game? The year is 2014 in game. It runs on a 1:1 calendar transfer. Characters are able to get the dates from things like computers during Aurora nights, which is when they will be able to turn on. But it's hard to tell if that might be reliable, given the fact said computers are kinda borked from the Auroras, and they might otherwise struggle to track the date normally. They can vaguely track the time of year by the amount of daylight there is. Some characters might simply track how long they've been in the world from the date of arrival by the number of days/weeks/etc rather than going off the actual date.

Is there a story to the game? The game does have an over-arching story plot, yes! While the main chunk of gameplay will be character-led survival of the world and players making their own stories and connections, that is only one part of it. There is a reason why characters have been pulled into this world, along with lore concerning the world and the NPCs and how that's related to the story.

What's that, then? Shh, spoilers. ;)

Are there NPCs? There are so far five confirmed mod-controlled NPCs: Methuselah, Enola, Young Bill, Marra, and the Darkwalker, who are related to the Main Story. There will be other NPCs of sole natives who will live in the world that characters can interact with, that are TBC.

What about creatures or monsters? Creatures and monsters in events will be mod-guided but players will essentially interact with as they see fit (within reason). Some creatures are there to be killed, or banished. Some are friendly and will vanish once the event ends, that sort of thing.


F A Q s / / C H A R A C T E R


Do characters in game have a name to refer to them collectively? Methuselah will refer to characters as 'Newcomers'. But generally characters in game are simply known as 'Interlopers' or 'Lopers' for short.

Is there an age requirement for characters? Characters must be over the age of thirteen to be in this game.

Is there a rule about when I can app a character from a new canon? In terms of new canons/canon points, a full month following the release of the film/episode/series/etc. is suitable time before a character can be apped in.

My character doesn't look human. Or has non-human physiology such as wings/horns/etc. Will they have to be changed aesthetically to be in the game? No! Inhuman physical characteristics would not be altered, regardless of whether they give a character powers or not. They're simply just completely depowered of all abilities, whether that's magic/powers learned, or ones that are natural to that particular race. They look the look, but do not do the do.

My character is a shapeshifter. Will they lose their ability to shift? Yes. Shapeshifters will be stuck in one form and be unable to shift. We would recommend shapeshifters remain in their human form for character playability/longevity. In addition, their 'animal senses' will be reduced to that of a human's capability.

My character is injured at their canon point, how does this affect them in game when they arrive? This will be left down to player discretion. The Aurora may heal wounds/bring characters from the brink of death, or players could choose to have their characters turn up injured — although bear in mind how a character is going to cope with no hospitals or surgeons. If you chose to have your character healed, you may play your character as having scars from where the wound once was or have no mark indicating the injury.

Can my character's canon point be after they've died in their canon? No. There is no mechanic for bringing characters back from the dead, characters should be taken from the moment before their death — which can be even seconds before it occurs. This is not to say you cannot take any additional canon information/lore about characters that was released to the audience following their death into consideration for character building. But in terms of canon-point, it should be before/the point of death.

My character is a Vampire. How will they function in game? Please see these following answers on vampires: one, two, three.

Why can't my character have powers? Because that would make things too easy. The point of the game is the focus on survival, with characters working out how to survive. Powers are great and all, but it's no fun when magic/abilities just solve everything. There will be opportunities for characters to gain some powers in the game, however.

If they're regaining powers, will that mean their canon powers? Unfortunately, no. Characters will not regain their canon abilities.

What powers will be available? How will characters earn them? There are currently nine powers that will be available to characters, which will be offered at particular intervals of the game. At these intervals: three powers will be offered and characters will choose one. Characters will be able to have a maximum of three of these powers. Some of these powers will be inspired by feats from The Long Dark game such as being able to withstand the cold, or speed and stamina bonuses, or being more refreshed at night but fatigued in the day. Powers will have benefits and drawbacks. Some will be a little more 'flashy' and non-source canon, like telepathy, for example. These will be earned during events. The Aurora will be part of the process.

My character has a magical/hi-tech weapon/gadget. Can they bring this into the game? They can, but will find that it will not work as it should. Things like magic swords would just be regular swords, for example. However, it might be possible during the Aurora Nights that their weapons may behave erratically. For a more specific answer, character weapons will be dealt with on a case by case basis between player and mods.

What's the limits on weapons/ammo? Characters can bring in as many weapons as they want. If they want to bring in three knives, they can bring in three knives. A weapon will take up one item slot. Ammunition for the weapon will count in the same slot, to a reasonable amount. A bow with a quiver of arrows would could as one item, for example. Anything additional to that will count as another item slot.

Can my character bring a pet? Mundane animals such as dogs or horses or birds may be brought into the game. Magical creatures or creatures such as Pokemon or magical companions cannot. Please keep in mind your character will be responsible for keeping their pet alive in the harsh, freezing conditions.

My character doesn't speak English, how can they understand other characters? All characters will be ~touched by the Aurora, which essentially gives them a universal translator. Any and all characters will be able to understand one another both in spoken word and in written word, along with any literature they may come across.

Can characters who speak/read multiple languages tell which one is being spoken/written? Yes!

Can my character get pregnant? Not at this time, no.

Can my character get sick? Absolutely. They can get all the usual sicknesses found in the real world. Players are encouraged to play around with this.

What happens if my character dies? Then they're dead, Jim. Death is permanent in this game. Within the game The Long Dark, permadeath is a huge component of gameplay. If you die, your run/save is lost forever, and it's a component that is being brought over into Singillatim.

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